Question with the word build6/30/2023 Do not replace your language files when upgrading the package.It is highly recommended to export your word lists before upgrading to this version.If you have modified your language files, please follow this upgrade guide: NOTE: If you have modified your language files, remember to back them up before upgrading! Here's the changelog, with an important upgrade guide: New version will be out shortly (waiting for a few more tests to come in on Android devices).Īlso, special thanks to forum user goat for helping out with a lot of the testing for this release. It sends a message to the player object when tiles are given to it (with the amount given). If no more tiles are left, the component gives as many tiles as it can to the player. It comes with a simple method to give tiles to a player ID. It allows distribution of tiles in specific amounts. This component goes an empty Game Object. TileDistribution component (for word games where tiles are handed out to players, like Scrabble): You can access the list of selected tiles through the API if needed - you only need a one line script on a button to submit a word (requires a player ID). This component goes on each tile (for example, on a board) - you'll want it in your tile prefab. A toggle for real-time checking (you can use this to grey out buttons to prevent invalid moves).Whether or not tiles are checked in the order they are input.Selection Mode (Adjacent - specify a maximum distance), or any. TileSelection component (for games where you click/touch letters): Note that high score and best word is per-session - you will need to handle loading in high scores and best words through the API, based on how you save/load data in your game. When words are checked (from one of the other components), it automatically handles score, and sends success/failure messages to the Game Object that it is located on. The Word Game Player keeps track of score values as well as the current tiles, and does all of the word checking. More advanced concepts (like crosswords, game boards, etc) will need to be handled through the API, because those are very game-specific. Simple game logic is currently handled by a few components. Let me know what you guys think - the more feedback I get, the better I can make it. Okay, here's an outline of what I have so far. WGB has been given a major facelift and now features bright, colorful new artwork for bringing all your word games to life. Word Game Builder 2.0 is here! Featuring all new art and a bevy of new features, we promise it’s been worth the wait. The package is mobile-ready and comes with a fully documented example game.
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