Olliolli2 vita7/6/2023 the list is endless and will last as long as your Vita controls will physically stand up to the punishment. Then you start adding grinds, manuals, before long you are combining the two together and then adding tricks, changing stance. ![]() At the start of the game (this may be different for the many who had actually played the original) you may be struggling to just land the skateboard and successfully ‘complete’ a level. This is because the learning curve is handled absolutely expertly. Carrying on from this will generate even more challenge at the ‘RAD’ level, sadly beyond me (for now) but I can only believe I will get better at that game. It is possible to generate good scores just by doing this, and executing so-called ‘perfect’ landings (achieved by pressing the button very near to the place of landing / grinding, get it right and your skateboard will glow green briefly along with a small speed boost).Ĭompleting all of the challenges in a level will open up the ‘pro’ mode in that same level, with a further number of challenges but at a much harder level. The game has introduced the ‘manual’ which you can execute by using the left stick along with ‘X’ when you land, and means that in the majority of cases it is possible, nay desirable, to combine all of your moves into one ‘super-combo’ that stretches the entire level. The ‘hook’, aside from the desire to complete challenges, is that when you get it right in OlliOlli 2, you really get it right. And the controls are so responsive, so tight, the collision detection so precise that any failures are entirely down to you. This is the thing with OlliOlli2, it gets the level of the challenge just right. Cursing your own incompetence, you try again, and again, and again…. You go through the level, you know where the points are, you jump at the right time, keeping things simple, as you come off the last grind all you need to do is land, but somehow you stumble, the timing is just wrong, into an obstacle you go, and the challenge is failed. As an example, one challenge might involve grinding certain areas, collecting some items, and then finishing. The thing is, they are so eminently achievable. The challenges work well to pull even me, not the most talented gamer by any means, back into the game again and again until I have collected the five stars. This, however, is only the start of your journey with this game. Completing one or two challenges may open up the following level, allowing easy progress through the game. When you get to each level you will be tasked to complete five challenges. Spoilers: if you haven’t realised already, the gameplay is stunning and extremely addictive.Īt the start of the game, you are presented by five worlds, each containing a number of levels. What really matters in this game, is the gameplay. This is an extremely minor quibble however. I cannot fault the soundtrack in this game, however it would have been nice if the developers could have taken this a step further, a compelling soundtrack would really add to the arcade action of this game. Similarly, the soundtrack is unexceptional but absolutely caters for the game and ‘does the job’. There is nowhere to hide in this game, what you have to do is very simple and you cannot blame the graphics on your many failures! Ledges that can be grinded are clearly marked. ![]() Your skater is extremely well animated, with absolutely no drop in frame rate for those obsessed by such matters. However, the graphics are extremely well suited to the game itself. ![]() There’s no attempt at the ‘pseudo-3D’ or ‘2.5D’ that some platformers have, this game is unashamedly 2D and aside from some pretty impressive parallax scrolling there is not much going on here graphically. Graphically, the game does not much more than it needs to. However, while the game is very simple and without much in the way of ‘frill’, the underlying challenge is extreme and there is a game of real depth here. Your main character must travel the length of the screen, avoiding obstacles, ‘grinding’ over appropriate platforms, and performing combos in mid-air. “Welcome to Olliwood” premiered in what is apparently a bit of an action packed month for the Vita, and also appeared on PlayStation Plus.Īt it’s heart, OlliOlli 2 is an extremely simple game. OlliOlli, the 2D sidescrolling platform game developed by Roll7 game, was an extremely popular game for the PlayStation Vita in 2014 and so it was inevitable in many ways that a sequel would be forthcoming.
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